ROOMS

GATE_QW_SS : QW_BGATE, DISCONNECTED : GATE
//first rooms
QW_A01 : DISCONNECTED, QW_A02
QW_A02 : QW_A03, QW_A01
QW_A03 : QW_A17, QW_A04, QW_A02
QW_A04 : QW_A04S, QW_A03, QW_A05
QW_A04S : QW_S01, QW_A04
QW_S01 : QW_A04S : SHELTER
//start of split area
QW_A05 : QW_A10, QW_A04, QW_A06 : SWARMROOM
QW_A06 : QW_A05, QW_A07, QW_D01
QW_A07 : QW_A06, QW_A08
QW_A08 : QW_A09, QW_A07
QW_A09 : QW_AB, QW_A08
QW_AB : QW_ABC, QW_A09, QW_B07
//next area
QW_A10 : QW_A11, QW_A13, QW_A05
QW_A11 : QW_A12, QW_A10
QW_A12 : QW_A11
QW_A13 : QW_A14, QW_A15, QW_A10, QW_A16
QW_A16 : QW_A17, QW_A13
QW_A17 : DISCONNECTED, QW_A16, QW_A03
QW_A14 : QW_A13 : SWARMROOM
QW_A15 : QW_A13, QW_AC
QW_AC : QW_A15, DISCONNECTED, QW_ABC
QW_ABC : QW_AC, QW_AB
// testing groubds
QW_BGATE : GATE_QW_SS, QW_B01
QW_B01 : QW_BGATE, QW_B02
QW_B02 : QW_B01, QW_B03
QW_B03 : DISCONNECTED, QW_B04, QW_B02
QW_B04 : QW_B03, QW_B05
QW_B05 : QW_B04, QW_B06
QW_B06 : QW_B07, QW_B05, QW_S02
QW_S02 : QW_B06 : SHELTER
QW_B07 : QW_AB, QW_B06
//caves
QW_D01 : QW_A06, QW_D02
QW_D02 : QW_D01, QW_D03
QW_D03 : QW_D02, QW_D04, DISCONNECTED
QW_D04 : QW_D05, QW_D03, DISCONNECTED
QW_D05 : QW_D07, QW_D04, QW_D06
QW_D06 : QW_D07, QW_D05, QW_D08
QW_D07 : DISCONNECTED, QW_D05, QW_D06
QW_D08 : QW_D06, DISCONNECTED : SWARMROOM
QW_ECHO : DISCONNECTED, DISCONNECTED
END ROOMS

CREATURES
//creaturesuhhh
OFFSCREEN : 0-Vulture-2, 0-Scavenger-7
QW_A03 : 3-Eel
QW_A05 : 3-Salamander
//Second areas
QW_A06 : 3-Eel, 4-CicadaA-2
QW_A07 : 2-Tentacle
QW_A08 : 2-Eel, 4-Tentacle
QW_A09 : 2-Cicada-3
QW_A13 : 4-Cicada-2, 5-Eel
QW_A14 : 1-Blue-2
QW_A15 : 2-EggBug, 4-White
QW_A16 : 2-White
QW_AC : 3-SmallCentipede-2-{AlternateForm}
//pebble
QW_B02 : 2-blue
QW_B03 : 3-CicadaA-3
QW_B04 : 2-Blue
QW_B05 : 2-Miros
//cave
QW_D01 : 2-Centipede-2-{0.2}, 3-Centipede-{0.7}
QW_D04 : 3-Blue, 4-SmallCentipede-2, 5-CicadaB-3, 6-Centipede-{0.9}, 7-Centipede-{0.5}, 8-Eel
QW_D07 : 3-Centipede-{0.5}
END CREATURES